Image
Image
Muhammad Mukrram Afzal
Artist
3D Model
DECKOGON Stylized Axe - Game Ready Asset
PROJECT DETAILS
Project Description
This is a game-ready stylized axe I created using Blender for modeling and Substance Painter for texturing.
The focus was on keeping the polycount optimized while still achieving realistic detail through PBR textures.
•Software Used: Blender, Substance Painter
•Render Engine: Substance 3D Painter
•Vertices: 453
•Triangles: 888
I learned a lot during this project about balancing topology, texturing, and creating a clean game asset workflow.
The focus was on keeping the polycount optimized while still achieving realistic detail through PBR textures.
•Software Used: Blender, Substance Painter
•Render Engine: Substance 3D Painter
•Vertices: 453
•Triangles: 888
I learned a lot during this project about balancing topology, texturing, and creating a clean game asset workflow.